Campaign |
---|
EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Cold-blooded reptiles from the north, ice wyrms are the youngling form of creatures that can live centuries. Despite their relative youth, they are already twice the size of the common man. Frightening creatures to encounter, they are capable of blasting enemies with their icy breath, or lashing them with their tail. Even worse, their scaly hide offers them natural protection against a warrior's blade. It is fortunate that their natural environment has made them ill-suited to face fire.
Advances from: | |
---|---|
Advances to: | Frost Wyrm Mistral Wyrm |
Cost: | 21 |
HP: | 41 |
Movement: | 5 |
XP: | 41 |
Level: | 1 |
Alignment: | chaotic |
ID | Ice Wyrm |
Abilities: |
tail impact | 7 - 2 melee | ||
cold breath cold | 4 - 4 ranged |
Resistances: | |
---|---|
blade | 20% |
pierce | 0% |
impact | 0% |
fire | -50% |
cold | 50% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Aldeias: | 1 | 40% |
Cancelar | 2 | 40% |
Cave Wall | 100 | 100% |
Chasm | 100 | 40% |
Continental | 1 | 30% |
Deep Water | 1 | 50% |
Forest | 2 | 30% |
Hills | 2 | 40% |
Ilha | 1 | 40% |
Mountains | 3 | 50% |
Mushroom Grove | 2 | 30% |
Shallow Water | 1 | 50% |
Swamp | 1 | 50% |
não | 1 | 40% |